Astro’s Playroom Review A Delightful Pack-in

By unlocking these 4 hidden characters in Astro’s Playroom, you will be able to take them with you into the new game, Astro Bot, and add them to your starting crew. Being cheeky robots ourselves, we thought it would be fun to turn this into a treasure hunt riddle and see how long it would take anyone to figure it out. What mb66 to see it took the community less than 3 hours to clear that riddle.

Astro’s Playroom

Astro’s Playroom is a fantastic tech demo game that showcases the capabilities of the DualSense controller. The haptic feedback, motion sensor, and adaptive triggers make a significant difference, and the game successfully demonstrates these features. The game itself is enjoyable, featuring four distinct levels that offer unique gameplay experiences.

Astro’s Playroom: All Bosses

The final neat feature of Astro’s Playroom is the Network Speed Run challenge levels. You can do normal platforming challenge levels with Astro or ones focused on each suit to earn the best times. In between each standard platforming level are dedicated sections to unique suits for Astro. Memory Meadow, for instance, Astro becomes a little roller ball that uses the Dualsense’s trackpad for control instead of the left thumbstick. Astro’s Playroom lets you control Astro on a 3D platforming adventure across 4 different components of the PlayStation 5. You can go through Memory Meadow, a cloudy realm of wind and storms.

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The game let you explore themed spaces and allow you to purchase items to display in your virtual home. When you get to the first silver Bounce Pillow, use it to get on top of the wall, then drop off the other side. This references 2008’s LittleBigPlanet on PS3, developed by Media Molecule. The globe is LittleBigPlanet itself, covered in badges that represent levels from players around the world. After the second use of the Hang Glider, on the left you’ll find a massive sword stuck in the ground.

In the PlayStation Labo area, the wall skirting just above the floor contain references to various PlayStation hardware ports. In the picture above, you can spot the PSP, PS Vita and PSP Go port and button layouts from the top and bottom of the systems. The only unknown one is the one with the Ethernet port, which doesn’t match any PlayStation system. On one of the monitors in the Labo area is an image of a CD-ROM and a DVD.